Monday, 16 October 2017

Raupenschlepper with PAK40

A handy purchase from the PSC is the general utility prime mover, the Raupenschlepper tracked truck. This comes with either a towed or SP version of the famous PAK40 anti-tank gun and two cab options. A really lovely kit. There are two in a pack along with plenty of crew figures to customise the vehicles.

This one recently made its debut in the first playtest of a set of WWII rules that I am working on (report to follow). It performed superbly, taking out a T34/85 and a T34/76 before finally succumbing to enemy fire.

Sunday, 1 October 2017

Light Flak

One of the many bargains that EBAY has thrown up, was a number of die cast vehicles, picked up a while back. At around £4.00 each, they were too good to resist. A couple of the sets included a lovely 20mm flak gun, unusually, on its wheeled trailer along with a prime mover (truck or field car). I bought half a dozen! Ever since seeing the closing battle scene in Saving Private Ryan, where the German force included a light flak gun on its trailer being pushed around by its crew, I fancied having such a model. This first one represents a Waffen SS piece, others will no doubt be Luftwaffe or Heer.

Most of the crew are AB, although the guy in the black panzer jacket and the vehicle crew are PSC. This must be my 4th or 5th attempt at SS camo, and I feel I am starting to get somewhere with it.

Wednesday, 13 September 2017

Add Terrain Boards and Garnish

Following on from my previous posts regarding the buildings, I thought it might be nice to take a few shots of them in situ, with gardens, trees and a few figures added. Hopefully it gives  better impression of what a completed village will look like on the table.

As I mentioned before, the gardens and garden modules linking two or more buildings can be made quite easily and enable the same buildings to be used to create very different looking villages. The trees are on smaller than usual bases, to allow them to be "slotted in" close to the buildings; my usual bases are considerably larger (for stability). The addition of greenery, whether trees or hedges, really brings the buildings to life and makes the village look "lived in".

Friday, 8 September 2017

Even Heavier Metal!!

My usual preference when fighting with a late war German army, is a rag bag of infantry, flak and the odd AFV in an improvised Kampfgruppe, trying to hold off the Soviet/British/US onslaught. I just like the idea of making the most I can out of not a lot, hopefully with the assistance of some helpful terrain and a few good die rolls. So King Tigers are not usually my style. That being said, they can be damned useful. These two are from the Ready to Roll range, part of the Rapid Fire empire (or smallholding?). My only gripe is that there are no open hatches for crew figures, but they are simplicity itself to assemble, as their name suggests.

They are pictured here nosing their way through a German village to head off yet another Soviet breakthrough, supported by a few Britannia infantry.

I am currently working on a set of WWII rules, cobbled together from bits I like from other sets and a few ideas of my own. They will be card driven to inject a bit of excitement and mystery into the lives of my wargaming friends. I hope to report on them and provide some after action reports on the blog in the not too distant future.

Saturday, 26 August 2017

Heavy Metal

I have managed to paint enough German infantry to put on a game and thought it was about time that they got a bit of armoured support. First up, a couple of Wehrmacht work horses, the Panzer IV and STUG III. Even in 1945, they could still do a good job defending the Fatherland. Both are from the very impressive Plastic Soldier Company range. At around a fiver apiece, you really can't beat them. Not only are the models themselves very nicely done, they tend to come with all sorts of added extras in the form of crew figures and stowage. They really benefit from the use of an air brush, particularly for the German 3 colour camo scheme.

These models, two armed with the long 75mm and one with the 105mm have been liberally decked out with stowage, some from the PSC stowage box, some from elsewhere. Real campaign models. The Panzer IVs are a bit more clean cut - I don't know why but they don't seem to suit the "cluttered look". As you may have noticed, none of them are sporting any markings. Partly this is because many late war German vehicles tended to eschew such things, but also that I haven't found a way of applying the transfers in such a way that doesn't make them look too obvious. Work to do there! I will almost certainly add crosses at the very least to most of my vehicles in due course.

I have over 50 more vehicles in various stages of completion, but they do take a fair amount of time to do, particularly the weathering. Watch this space.

Saturday, 19 August 2017

Late War Buildings 5

My initial objective was to get enough smaller houses done to make up a couple of villages. Having done that and bought enough extras to make a couple more at a later date, I thought I would try something a little larger. These projects tend to be driven by what I can pick up on EBAY and this factory was too good to pass up. Again I got it for just a few pounds, in its original white brick and grey roof condition. I just re-painted it and put it on a base.

Here it is, front and rear views. As with the houses, I wanted the option of a larger footprint so I added a small area to the rear - just a shed, a flower bed and perimeter fence.

Add the two together and a very serviceable built up industrial area is achieved.

I have a couple more models waiting to be completed - a hotel and a brewery if memory serves. I have also been picking a few more complex two and three storey buildings for my biggest project - a German town. I have around half a dozen suitable buildings already, but will need as many again to achieve the right look. I also have a couple of churches to complete, so plenty to do. I am currently cobbling together a set of WW2 rules, using bits "lifted" from other sets and a few ideas of my own. They will also be card-driven, to try and inject a bit of uncertainty and movement into my games. Having used Rapid Fire! ever since they were published, I am looking for something with a little more detail, but not complexity. At the moment, they are just scribblings on scraps of paper, but I think they might work.

Monday, 7 August 2017

Late War Buildings 4

The first of the buildings used has already featured in previous posts, the simple German cottage.

To which is added a small garden, with tree. Adding greenery of any kind, but especially trees, really brings these modules to life.

The next building is altogether grander, a really nice house, also via EBAY. A garden has been added to the side of this house. Notice how the cobbles leading from the steps continue into the garden. These little details really do make the difference.

And finally, the linking annex, which turns these two individual structures into a small war gaming street. Here seen from the rear.

And from the front with the Volksturm moving forward in its defence.

None of this is rocket science, just a bit of patience and imagination. Going forward I hope to be able to expand on this concept with other modules, including industrial and particularly "town" rather than "village" styles.